Index VI would first and foremost like to give my heartfelt thanks to my family for their ongoing support in all my endeavors. Much respect to the people at Macromedia who made Flash what it is today, and to the team at Electric Rain for creating Swift 3D, and continuing to deliver improvements with each new release. Finally, my gratitude goes out to my coauthors and O'Reilly Media, Inc. for giving me the honor to be part of this book. [SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] variables loading sending 2nd 3rd vector graphics 3D shapes vector-based vector-based graphics video bandwidth detection and 2nd 3rd captions cue points 2nd 3rd 4th data rate deploying encoding for playback 2nd 3rd 4th 5th frame rate playback optimization 2nd 3rd playing progressive download streaming (RTMP) visible/invisible movie clips |
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